Google considers peripherals a key part of the cloud gaming Chromebook experience with testing and certification to ensure a good experience. Moving forward, ChromeOS plans to let you pin a specific game to the taskbar for even quicker restarts.īridging software and ecosystem are how Works with Chromebook partners (Acer, Corsair, HyperX, Lenovo, and SteelSeries) have created PWAs (Progressive Web Apps) to customize accessories like mice, keyboards, controllers, headsets, and webcams. At launch, there’s support for Nvidia GeForce Now and the Play Store, while this might come to existing devices over time. The big addition is Launcher integration with Google indexing major cloud gaming platforms so that you can search where a title is available and immediately play. It has optimized the core of ChromeOS for it as well as chipsets, while the user-facing experience starts with a gaming-focused out-of-box onboarding. Google has been working on cloud gaming Chromebooks for the past two years. It’s now commonplace on all the major streaming services and one that the ChromeOS team is embracing with a dedicated experience that spans software, ecosystem, and hardware. When Stadia was first demoed, cloud gaming on a Chromebook was positioned as a technical feat. Chromebooks alone have Android apps via the Play Store, Steam support (in alpha), and of course, the web via cloud streaming. ![]() ![]() ![]() Outside of the nearly departed Stadia, Google has a handful of gaming efforts. Google now wants to make cloud gaming Chromebooks happen in a rather bold (and literal) play. ChromeOS-powered devices span from affordable to midrange and premium, as well as traditional notebooks, convertibles, and tablets. Chromebooks are no longer just a category within the broader laptop form factor.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |